* @user_data: data passed to @child_func
*
* Adds @region to the update area for @window. The update area is the
- * region that needs to be redrawn, or “dirty region.” The call
- * gdk_window_process_updates() sends one or more expose events to the
- * window, which together cover the entire update area. An
- * application would normally redraw the contents of @window in
- * response to those expose events.
+ * region that needs to be redrawn, or “dirty region.”
*
* GDK will process all updates whenever the frame clock schedules a redraw,
* so there’s no need to do forces redraws manually, you just need to
* @invalidate_children: %TRUE to also invalidate child windows
*
* Adds @region to the update area for @window. The update area is the
- * region that needs to be redrawn, or “dirty region.” The call
- * gdk_window_process_updates() sends one or more expose events to the
- * window, which together cover the entire update area. An
- * application would normally redraw the contents of @window in
- * response to those expose events.
+ * region that needs to be redrawn, or “dirty region.”
*
* GDK will process all updates whenever the frame clock schedules a redraw,
* so there’s no need to do forces redraws manually, you just need to
* @window: a #GdkWindow
* @region: a #cairo_region_t
*
- * Adds @region to the update area for @window. The update area is the
- * region that needs to be redrawn, or “dirty region.” The call
- * gdk_window_process_updates() sends one or more expose events to the
- * window, which together cover the entire update area. An
- * application would normally redraw the contents of @window in
- * response to those expose events.
+ * Adds @region to the update area for @window.
*
* GDK will process all updates whenever the frame clock schedules a redraw,
* so there’s no need to do forces redraws manually, you just need to